![]() As you defeat enemies and explore the environment, you’ll get various kinds of currency for new staff and bow abilities. That was the end of the demo, save for a few minutes to explore Rusu’s house and play with the upgrade system. By sniping them with the bow, I was able to incapacitate and down it with only a few blows. After a few increasingly difficult target practice sections, I got to put my skills to the test against the Wood Knight boss: a monster that was highly resistant to melee, but had vulnerable yellow crystals all over its body. Kena: Bridge of Spirits outlookĪfter I’d rescued Rusu, I got one more ability to close out the demo: transforming my staff into a bow and arrows. I dodged his projectiles, fought off his minions, used the Rot to paralyze him and whittled down his health over a few minutes. There, I encountered my first boss: a fearsome Kappa demon. Rusu’s house had been overtaken by the malicious red flowers, which necessitated a short trip into a nearby cave (preceded by an extremely frustrating combat section Kena cannot take many hits, and her healing abilities are limited during battle). Again, there’s nothing groundbreaking here, but it all works pretty well.įrom there, the demo proceeded conventionally. You can double-jump, shimmy across ledges and even use the Rot to stabilize platforms for short periods of time. After my first few combat sessions, the map opened up onto a series of isolated, rocky ledges, and I had to platform my way across to Rusu’s house. While the Rot are a creative touch, the rest of Kena’s gameplay should be pretty familiar if you’ve played an action/adventure title sometime between the PS2 era and now. They can also paralyze stronger foes, however, so combat can become a balancing act between using the Rot to stay alive, and using the Rot to end a fight. In combat, they’re Kena’s only way to destroy the red flowers that spawn foes. Out of combat, they can help her solve puzzles by smashing through barriers and manipulating distant objects. As Kena explores the world, she’ll recruit small, cute, shadowy creatures known collectively as the Rot. ![]() The Rot are Kena’s most creative gameplay mechanic, although they bear more than a passing resemblance to Nintendo’s Pikmin. Kena: Bridge of Spirits has a whole set of magical rules that govern its world, and internalizing the game’s world-building is very much part of the adventure. To find Taro’s trail, she stands atop fonts of spiritual energy, and dons an enchanted fox mask. Only she can see the two mischievous spirits, Saiya and Beni, who know the way to the sage Rusu’s house. Plus: I’m not sorry Starfield is an Xbox exclusive - and Bethesda shouldn't be eitherįor example: The demo begins with Kena agreeing to track down a lost spirit named Taro.And, like Avatar, Kena: Bridge of Spirits draws inspiration from East Asian folklore, in its visuals, setting and story. There’s a distinct Avatar: The Last Airbender vibe, since Kena wields a magic staff and acts as a medium between the mortal world and a more fantastical one. I took control of Kena: a teenage girl who has the ability to communicate with the spirit world – as the game’s title suggests. My demo comprised an hour of gameplay from what appeared to be an early part of the adventure.
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